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DonkeyKong64 grind crash
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
scene_water_fast.h
diff --git
a/shaders/scene_water_fast.h
b/shaders/scene_water_fast.h
index 84fc918c61493946fe36612c398b2de086f23f18..318a37a6c9ac5153c2557c45cc36be25bcb4b1e5 100644
(file)
--- a/
shaders/scene_water_fast.h
+++ b/
shaders/scene_water_fast.h
@@
-281,7
+281,7
@@
static struct vg_shader _shader_scene_water_fast = {
" light_delta = normalize( light_delta );\n"
"\n"
" float quadratic = dist2*100.0;\n"
" light_delta = normalize( light_delta );\n"
"\n"
" float quadratic = dist2*100.0;\n"
-" float attenuation = 1.0
f/( 1.0f
+ quadratic );\n"
+" float attenuation = 1.0
/( 1.0
+ quadratic );\n"
" attenuation *= max( dot( light_delta, normal ), 0.0 );\n"
"\n"
" float falloff = max( 0.0, 1.0-(dist2*light_co.w) );\n"
" attenuation *= max( dot( light_delta, normal ), 0.0 );\n"
"\n"
" float falloff = max( 0.0, 1.0-(dist2*light_co.w) );\n"