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fix again
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
scene_terrain.h
diff --git
a/shaders/scene_terrain.h
b/shaders/scene_terrain.h
index 9886809ac7a509afeb3279bb01392b84beff1b05..e37e6240d3652186f91896891be85a92268b6a07 100644
(file)
--- a/
shaders/scene_terrain.h
+++ b/
shaders/scene_terrain.h
@@
-276,7
+276,7
@@
static struct vg_shader _shader_scene_terrain = {
" light_delta = normalize( light_delta );\n"
"\n"
" float quadratic = dist2*100.0;\n"
" light_delta = normalize( light_delta );\n"
"\n"
" float quadratic = dist2*100.0;\n"
-" float attenuation = 1.0
f/( 1.0f
+ quadratic );\n"
+" float attenuation = 1.0
/( 1.0
+ quadratic );\n"
" attenuation *= max( dot( light_delta, normal ), 0.0 );\n"
"\n"
" float falloff = max( 0.0, 1.0-(dist2*light_co.w) );\n"
" attenuation *= max( dot( light_delta, normal ), 0.0 );\n"
"\n"
" float falloff = max( 0.0, 1.0-(dist2*light_co.w) );\n"