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[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
scene_terrain.h
diff --git
a/shaders/scene_terrain.h
b/shaders/scene_terrain.h
index 6befad3a3b6426ccc517dfcbae74e30fe79145e0..00e9399683f21884280e053f30e80cd6f3426603 100644
(file)
--- a/
shaders/scene_terrain.h
+++ b/
shaders/scene_terrain.h
@@
-207,9
+207,8
@@
static struct vg_shader _shader_scene_terrain = {
"\n"
"float world_water_depth( vec3 pos )\n"
"{\n"
"\n"
"float world_water_depth( vec3 pos )\n"
"{\n"
-" vec2 depth_coord = (pos.xz - g_depth_bounds.xy) * g_depth_bounds.zw; \n"
" float ref_depth = g_water_plane.y*g_water_plane.w;\n"
" float ref_depth = g_water_plane.y*g_water_plane.w;\n"
-" return
texture( g_world_depth, depth_coord ).g-
ref_depth;\n"
+" return
world_depth_sample( pos ) -
ref_depth;\n"
"}\n"
"\n"
"float shadow_sample( vec3 vdir )\n"
"}\n"
"\n"
"float shadow_sample( vec3 vdir )\n"