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now we're doing a bunch of them
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
scene_terrain.fs
diff --git
a/shaders/scene_terrain.fs
b/shaders/scene_terrain.fs
index 7f7648a045a5c8a90eb1a97207917039de294cce..2bc265f1b3b7b2726e628193e7438a22e84d0e5c 100644
(file)
--- a/
shaders/scene_terrain.fs
+++ b/
shaders/scene_terrain.fs
@@
-6,12
+6,6
@@
uniform vec2 uBlendOffset;
uniform vec3 uBoard0;
uniform vec3 uBoard1;
uniform vec3 uBoard0;
uniform vec3 uBoard1;
-in vec2 aUv;
-in vec4 aNorm;
-in vec3 aCo;
-in vec3 aWorldCo;
-flat in ivec4 aLights;
-
#include "common_scene.glsl"
#include "motion_vectors_fs.glsl"
#include "common_scene.glsl"
#include "motion_vectors_fs.glsl"