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DonkeyKong64 grind crash
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
scene_standard.h
diff --git
a/shaders/scene_standard.h
b/shaders/scene_standard.h
index bacef090005f3979d1ed31f7be8e1dc89578d0be..d28f7d12b276ba823eb6caada2a7513d3d796bc3 100644
(file)
--- a/
shaders/scene_standard.h
+++ b/
shaders/scene_standard.h
@@
-275,7
+275,7
@@
static struct vg_shader _shader_scene_standard = {
" light_delta = normalize( light_delta );\n"
"\n"
" float quadratic = dist2*100.0;\n"
" light_delta = normalize( light_delta );\n"
"\n"
" float quadratic = dist2*100.0;\n"
-" float attenuation = 1.0
f/( 1.0f
+ quadratic );\n"
+" float attenuation = 1.0
/( 1.0
+ quadratic );\n"
" attenuation *= max( dot( light_delta, normal ), 0.0 );\n"
"\n"
" float falloff = max( 0.0, 1.0-(dist2*light_co.w) );\n"
" attenuation *= max( dot( light_delta, normal ), 0.0 );\n"
"\n"
" float falloff = max( 0.0, 1.0-(dist2*light_co.w) );\n"