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PC controls for skids
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
scene_route.fs
diff --git
a/shaders/scene_route.fs
b/shaders/scene_route.fs
index a4a3b133603335a07a6ecf329588e58edd548f1f..946d4b7ae291782316ed2b0e53829c32915f1e9e 100644
(file)
--- a/
shaders/scene_route.fs
+++ b/
shaders/scene_route.fs
@@
-3,6
+3,7
@@
uniform sampler2D uTexGradients;
uniform vec3 uCamera;
uniform vec4 uColour;
uniform vec3 uCamera;
uniform vec4 uColour;
+#include "light_clearskies_stddef.glsl"
#include "common_scene.glsl"
#include "motion_vectors_fs.glsl"
#include "common_scene.glsl"
#include "motion_vectors_fs.glsl"
@@
-50,6
+51,5
@@
void main()
}
// Lighting
}
// Lighting
- vfrag = scene_compute_lighting( vfrag, qnorm, aWorldCo );
- oColour = vec4(vfrag, 1.0);
+ oColour = vec4( scene_compute_lighting( vfrag, qnorm, aWorldCo ), 1.0 );
}
}