-#pragma once
-#include "vg/vg_engine.h"
-extern struct vg_shader _shader_scene_position;
-extern GLuint _uniform_scene_position_uMdl;
-extern GLuint _uniform_scene_position_uPv;
-extern GLuint _uniform_scene_position_uPvmPrev;
-extern GLuint _uniform_scene_position_uCamera;
-extern GLuint _uniform_scene_position_uBoard0;
-extern GLuint _uniform_scene_position_uBoard1;
-extern GLuint _uniform_scene_position_g_world_depth;
-extern GLuint _uniform_scene_position_uLightsArray;
-extern GLuint _uniform_scene_position_uLightsIndex;
-static inline void shader_scene_position_uMdl(m4x3f m)
-{
- glUniformMatrix4x3fv(_uniform_scene_position_uMdl,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_scene_position_uPv(m4x4f m)
-{
- glUniformMatrix4fv(_uniform_scene_position_uPv,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_scene_position_uPvmPrev(m4x4f m)
-{
- glUniformMatrix4fv(_uniform_scene_position_uPvmPrev,1,GL_FALSE,(f32*)m);
-}
-static inline void shader_scene_position_uCamera(v3f v)
-{
- glUniform3fv(_uniform_scene_position_uCamera,1,v);
-}
-static inline void shader_scene_position_uBoard0(v3f v)
-{
- glUniform3fv(_uniform_scene_position_uBoard0,1,v);
-}
-static inline void shader_scene_position_uBoard1(v3f v)
-{
- glUniform3fv(_uniform_scene_position_uBoard1,1,v);
-}
-static inline void shader_scene_position_g_world_depth(int i)
-{
- glUniform1i(_uniform_scene_position_g_world_depth,i);
-}
-static inline void shader_scene_position_use(void);
-static inline void shader_scene_position_use(void)
-{
- glUseProgram(_shader_scene_position.id);
-}