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send player region
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
scene_override.h
diff --git
a/shaders/scene_override.h
b/shaders/scene_override.h
index 602cda4d88053c4127c72b19910acff6cac1b9f4..0d7515b8c7616b864160cdbdb3bde784925962e5 100644
(file)
--- a/
shaders/scene_override.h
+++ b/
shaders/scene_override.h
@@
-479,7
+479,11
@@
static struct vg_shader _shader_scene_override = {
" float dither = fract( vDither.g / 71.0 ) - 0.5;\n"
"\n"
" float dcam = (-8.0+distance( aCo, uCamera ))/4.0;\n"
" float dither = fract( vDither.g / 71.0 ) - 0.5;\n"
"\n"
" float dcam = (-8.0+distance( aCo, uCamera ))/4.0;\n"
-" if( min(aCo.y*0.5 + dither, dcam + dither) < 0.51 ) discard;\n"
+" float dy0 = aCo.y - uMapInfo.x;\n"
+" float dy1 = uMapInfo.y - aCo.y;\n"
+"\n"
+" if( min(min(dy0,dy1)*0.5, dcam) + dither < 0.51 ) \n"
+" discard;\n"
"\n"
" compute_motion_vectors();\n"
"\n"
"\n"
" compute_motion_vectors();\n"
"\n"