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update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
scene_override.fs
diff --git
a/shaders/scene_override.fs
b/shaders/scene_override.fs
index 42e97b47fab9168214df4fa5844f087efd87d6e0..ec2a89a3a49c19cdeba45eb0c8a7fcb69818f0f5 100644
(file)
--- a/
shaders/scene_override.fs
+++ b/
shaders/scene_override.fs
@@
-8,6
+8,7
@@
uniform vec4 uSpawnPos; /* w: inverse distance to uPlayerPos */
uniform bool uAlphatest;
uniform vec4 uMapInfo; /* x: min, y: max, z: iso line amount */
uniform bool uAlphatest;
uniform vec4 uMapInfo; /* x: min, y: max, z: iso line amount */
+#include "light_clearskies_stddef.glsl"
#include "common_scene.glsl"
#include "motion_vectors_fs.glsl"
#include "common_scene.glsl"
#include "motion_vectors_fs.glsl"