_uniform_scene_fxglow_uTexMain = glGetUniformLocation( _shader_scene_fxglow.id, "uTexMain" );
_uniform_scene_fxglow_uCamera = glGetUniformLocation( _shader_scene_fxglow.id, "uCamera" );
_uniform_scene_fxglow_g_world_depth = glGetUniformLocation( _shader_scene_fxglow.id, "g_world_depth" );
_uniform_scene_fxglow_uTexMain = glGetUniformLocation( _shader_scene_fxglow.id, "uTexMain" );
_uniform_scene_fxglow_uCamera = glGetUniformLocation( _shader_scene_fxglow.id, "uCamera" );
_uniform_scene_fxglow_g_world_depth = glGetUniformLocation( _shader_scene_fxglow.id, "g_world_depth" );