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fix again
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
scene_font.fs
diff --git
a/shaders/scene_font.fs
b/shaders/scene_font.fs
index 03d6b20c59a067998bec9361a861843a513f17d4..a03b006b766494721f9dd41489280613f8fac987 100644
(file)
--- a/
shaders/scene_font.fs
+++ b/
shaders/scene_font.fs
@@
-18,7
+18,6
@@
vec3 pal( float t ){
void main(){
compute_motion_vectors();
void main(){
compute_motion_vectors();
-
vec3 vfrag = vec3(0.5,0.5,0.5);
vec3 qnorm = aNorm.xyz;
vec3 vfrag = vec3(0.5,0.5,0.5);
vec3 qnorm = aNorm.xyz;
@@
-34,7
+33,7
@@
void main(){
vec4 v1 = step( vec4(0.5), fract(vec4(a) + spread1) );
float d = ( v0.x+v0.y+v0.z+v0.w +
vec4 v1 = step( vec4(0.5), fract(vec4(a) + spread1) );
float d = ( v0.x+v0.y+v0.z+v0.w +
- v1.x+v1.y+v1.z+v1.w ) * 0.125
f
;
+ v1.x+v1.y+v1.z+v1.w ) * 0.125;
float dither = fract(dot(vec2(171.0,231.0),gl_FragCoord.xy)/71.0);
float x = d*0.8+length(p)*0.3;
float dither = fract(dot(vec2(171.0,231.0),gl_FragCoord.xy)/71.0);
float x = d*0.8+length(p)*0.3;