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[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
scene_cubemapped.h
diff --git
a/shaders/scene_cubemapped.h
b/shaders/scene_cubemapped.h
index 0ffb7aeb08452e98b99231cba24d30551520c4f5..78a8e7da154d903adb3635f07f2bc849cbf88f44 100644
(file)
--- a/
shaders/scene_cubemapped.h
+++ b/
shaders/scene_cubemapped.h
@@
-277,7
+277,7
@@
static struct vg_shader _shader_scene_cubemapped = {
" light_delta = normalize( light_delta );\n"
"\n"
" float quadratic = dist2*100.0;\n"
" light_delta = normalize( light_delta );\n"
"\n"
" float quadratic = dist2*100.0;\n"
-" float attenuation = 1.0
f/( 1.0f
+ quadratic );\n"
+" float attenuation = 1.0
/( 1.0
+ quadratic );\n"
" attenuation *= max( dot( light_delta, normal ), 0.0 );\n"
"\n"
" float falloff = max( 0.0, 1.0-(dist2*light_co.w) );\n"
" attenuation *= max( dot( light_delta, normal ), 0.0 );\n"
"\n"
" float falloff = max( 0.0, 1.0-(dist2*light_co.w) );\n"