" vec3 reflectdir = reflect( halfdir, qnorm );\n"
" oColour = mix( oColour, \n"
" vec4(texture(uTexCubemap,reflectdir).rgb * uColour.rgb, 1.0),\n"
" vec3 reflectdir = reflect( halfdir, qnorm );\n"
" oColour = mix( oColour, \n"
" vec4(texture(uTexCubemap,reflectdir).rgb * uColour.rgb, 1.0),\n"