+static GLuint _uniform_routeui_uOffset;
+static GLuint _uniform_routeui_uColour;
+static void shader_routeui_uOffset(v4f v){
+ glUniform4fv( _uniform_routeui_uOffset, 1, v );
+}
+static void shader_routeui_uColour(v4f v){
+ glUniform4fv( _uniform_routeui_uColour, 1, v );
+}