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fixed bug invalid memory write
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
routeui.h
diff --git
a/shaders/routeui.h
b/shaders/routeui.h
index a909d17c3e148c5b2927a4019fbac20ae6fdad00..9e571aba42ede7dcb32a8a6c7d06dc8bbf45d9e9 100644
(file)
--- a/
shaders/routeui.h
+++ b/
shaders/routeui.h
@@
-7,7
+7,7
@@
static struct vg_shader _shader_routeui = {
.link = shader_routeui_link,
.vs =
{
.link = shader_routeui_link,
.vs =
{
-.orig_file = "
../../
shaders/routeui.vs",
+.orig_file = "shaders/routeui.vs",
.static_src =
"layout (location=0) in vec2 a_co;\n"
"\n"
.static_src =
"layout (location=0) in vec2 a_co;\n"
"\n"
@@
-21,7
+21,7
@@
static struct vg_shader _shader_routeui = {
""},
.fs =
{
""},
.fs =
{
-.orig_file = "
../../
shaders/routeui.fs",
+.orig_file = "shaders/routeui.fs",
.static_src =
"out vec4 FragColor;\n"
"\n"
.static_src =
"out vec4 FragColor;\n"
"\n"
@@
-37,10
+37,10
@@
static struct vg_shader _shader_routeui = {
static GLuint _uniform_routeui_uOffset;
static GLuint _uniform_routeui_uColour;
static void shader_routeui_uOffset(v4f v){
static GLuint _uniform_routeui_uOffset;
static GLuint _uniform_routeui_uColour;
static void shader_routeui_uOffset(v4f v){
- glUniform4fv(
_uniform_routeui_uOffset, 1, v
);
+ glUniform4fv(
_uniform_routeui_uOffset,1,v
);
}
static void shader_routeui_uColour(v4f v){
}
static void shader_routeui_uColour(v4f v){
- glUniform4fv(
_uniform_routeui_uColour, 1, v
);
+ glUniform4fv(
_uniform_routeui_uColour,1,v
);
}
static void shader_routeui_register(void){
vg_shader_register( &_shader_routeui );
}
static void shader_routeui_register(void){
vg_shader_register( &_shader_routeui );