+static GLuint _uniform_routeui_uOffset;
+static GLuint _uniform_routeui_uColour;
+static void shader_routeui_uOffset(v4f v){
+ glUniform4fv(_uniform_routeui_uOffset,1,v);
+}
+static void shader_routeui_uColour(v4f v){
+ glUniform4fv(_uniform_routeui_uColour,1,v);
+}