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angle limit constraint
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
route.h
diff --git
a/shaders/route.h
b/shaders/route.h
index cbdbeb44740e3a835d31b62001c346f1b7308adb..2ecff91df16a4d3e7610787cd19187371fd8e00e 100644
(file)
--- a/
shaders/route.h
+++ b/
shaders/route.h
@@
-11,8
+11,10
@@
static struct vg_shader _shader_route = {
.static_src =
"layout (location=0) in vec3 a_co;\n"
"layout (location=1) in vec3 a_norm;\n"
.static_src =
"layout (location=0) in vec3 a_co;\n"
"layout (location=1) in vec3 a_norm;\n"
-"layout (location=2) in vec4 a_colour;\n"
-"layout (location=3) in vec2 a_uv;\n"
+"layout (location=2) in vec2 a_uv;\n"
+"layout (location=3) in vec4 a_colour;\n"
+"layout (location=4) in vec4 a_weights;\n"
+"layout (location=5) in ivec4 a_groups;\n"
"\n"
"#line 2 0 \n"
"\n"
"\n"
"#line 2 0 \n"
"\n"