-static void shader_point_map_uTime(v2f v){
- glUniform2fv(_uniform_point_map_uTime,1,v);
-}
-static void shader_point_map_uTransform(v4f v){
- glUniform4fv(_uniform_point_map_uTransform,1,v);
+static void shader_point_map_uAnim(v4f v){
+ glUniform4fv(_uniform_point_map_uAnim,1,v);