projects
/
carveJwlIkooP6JGAAIwe30JlM.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
MENY
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
planeinf.h
diff --git
a/shaders/planeinf.h
b/shaders/planeinf.h
index a0272a8d9c837c7121b18c0c2188ff554146e9ce..bb2a89a3cb341be2dcecab64db9b0eccae780052 100644
(file)
--- a/
shaders/planeinf.h
+++ b/
shaders/planeinf.h
@@
-18,8
+18,8
@@
static struct vg_shader _shader_planeinf = {
"\n"
"#line 2 0 \n"
"\n"
"\n"
"#line 2 0 \n"
"\n"
-"uniform mat4 uPv;\n"
"uniform mat4x3 uMdl;\n"
"uniform mat4x3 uMdl;\n"
+"uniform mat4 uPv;\n"
"\n"
"out vec4 aColour;\n"
"out vec2 aUv;\n"
"\n"
"out vec4 aColour;\n"
"out vec2 aUv;\n"
@@
-72,16
+72,16
@@
static struct vg_shader _shader_planeinf = {
""},
};
""},
};
-static GLuint _uniform_planeinf_uPv;
static GLuint _uniform_planeinf_uMdl;
static GLuint _uniform_planeinf_uMdl;
+static GLuint _uniform_planeinf_uPv;
static GLuint _uniform_planeinf_uCamera;
static GLuint _uniform_planeinf_uPlane;
static GLuint _uniform_planeinf_uCamera;
static GLuint _uniform_planeinf_uPlane;
-static void shader_planeinf_uPv(m4x4f m){
- glUniformMatrix4fv( _uniform_planeinf_uPv, 1, GL_FALSE, (float *)m );
-}
static void shader_planeinf_uMdl(m4x3f m){
glUniformMatrix4x3fv( _uniform_planeinf_uMdl, 1, GL_FALSE, (float *)m );
}
static void shader_planeinf_uMdl(m4x3f m){
glUniformMatrix4x3fv( _uniform_planeinf_uMdl, 1, GL_FALSE, (float *)m );
}
+static void shader_planeinf_uPv(m4x4f m){
+ glUniformMatrix4fv( _uniform_planeinf_uPv, 1, GL_FALSE, (float *)m );
+}
static void shader_planeinf_uCamera(v3f v){
glUniform3fv( _uniform_planeinf_uCamera, 1, v );
}
static void shader_planeinf_uCamera(v3f v){
glUniform3fv( _uniform_planeinf_uCamera, 1, v );
}
@@
-93,8
+93,8
@@
static void shader_planeinf_register(void){
}
static void shader_planeinf_use(void){ glUseProgram(_shader_planeinf.id); }
static void shader_planeinf_link(void){
}
static void shader_planeinf_use(void){ glUseProgram(_shader_planeinf.id); }
static void shader_planeinf_link(void){
- _uniform_planeinf_uPv = glGetUniformLocation( _shader_planeinf.id, "uPv" );
_uniform_planeinf_uMdl = glGetUniformLocation( _shader_planeinf.id, "uMdl" );
_uniform_planeinf_uMdl = glGetUniformLocation( _shader_planeinf.id, "uMdl" );
+ _uniform_planeinf_uPv = glGetUniformLocation( _shader_planeinf.id, "uPv" );
_uniform_planeinf_uCamera = glGetUniformLocation( _shader_planeinf.id, "uCamera" );
_uniform_planeinf_uPlane = glGetUniformLocation( _shader_planeinf.id, "uPlane" );
}
_uniform_planeinf_uCamera = glGetUniformLocation( _shader_planeinf.id, "uCamera" );
_uniform_planeinf_uPlane = glGetUniformLocation( _shader_planeinf.id, "uPlane" );
}