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shaders updated
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
planeinf.h
diff --git
a/shaders/planeinf.h
b/shaders/planeinf.h
index bb2a89a3cb341be2dcecab64db9b0eccae780052..4cf5c32216feb4e0347321a4280a67405e861578 100644
(file)
--- a/
shaders/planeinf.h
+++ b/
shaders/planeinf.h
@@
-7,7
+7,6
@@
static struct vg_shader _shader_planeinf = {
.link = shader_planeinf_link,
.vs =
{
.link = shader_planeinf_link,
.vs =
{
-.orig_file = "../../shaders/standard.vs",
.static_src =
"layout (location=0) in vec3 a_co;\n"
"layout (location=1) in vec3 a_norm;\n"
.static_src =
"layout (location=0) in vec3 a_co;\n"
"layout (location=1) in vec3 a_norm;\n"
@@
-40,7
+39,6
@@
static struct vg_shader _shader_planeinf = {
""},
.fs =
{
""},
.fs =
{
-.orig_file = "../../shaders/planeinf.fs",
.static_src =
"\n"
"#line 2 0 \n"
.static_src =
"\n"
"#line 2 0 \n"
@@
-77,16
+75,16
@@
static GLuint _uniform_planeinf_uPv;
static GLuint _uniform_planeinf_uCamera;
static GLuint _uniform_planeinf_uPlane;
static void shader_planeinf_uMdl(m4x3f m){
static GLuint _uniform_planeinf_uCamera;
static GLuint _uniform_planeinf_uPlane;
static void shader_planeinf_uMdl(m4x3f m){
- glUniformMatrix4x3fv(
_uniform_planeinf_uMdl, 1, GL_FALSE, (float *)m
);
+ glUniformMatrix4x3fv(
_uniform_planeinf_uMdl,1,GL_FALSE,(float*)m
);
}
static void shader_planeinf_uPv(m4x4f m){
}
static void shader_planeinf_uPv(m4x4f m){
- glUniformMatrix4fv(
_uniform_planeinf_uPv, 1, GL_FALSE, (float *)m
);
+ glUniformMatrix4fv(
_uniform_planeinf_uPv,1,GL_FALSE,(float*)m
);
}
static void shader_planeinf_uCamera(v3f v){
}
static void shader_planeinf_uCamera(v3f v){
- glUniform3fv(
_uniform_planeinf_uCamera, 1, v
);
+ glUniform3fv(
_uniform_planeinf_uCamera,1,v
);
}
static void shader_planeinf_uPlane(v4f v){
}
static void shader_planeinf_uPlane(v4f v){
- glUniform4fv(
_uniform_planeinf_uPlane, 1, v
);
+ glUniform4fv(
_uniform_planeinf_uPlane,1,v
);
}
static void shader_planeinf_register(void){
vg_shader_register( &_shader_planeinf );
}
static void shader_planeinf_register(void){
vg_shader_register( &_shader_planeinf );