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[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
motion_vectors_vs.glsl
diff --git
a/shaders/motion_vectors_vs.glsl
b/shaders/motion_vectors_vs.glsl
index 25c176d614263dc6dd8a824e3ba50f5afda00f54..492f7a4814218fdcf3d08546e48a4bcf777b75a9 100644
(file)
--- a/
shaders/motion_vectors_vs.glsl
+++ b/
shaders/motion_vectors_vs.glsl
@@
-1,8
+1,14
@@
+#include "motion_vectors_common.glsl"
+
out vec3 aMotionVec0;
out vec3 aMotionVec1;
void vs_motion_out( vec4 vproj0, vec4 vproj1 )
{
out vec3 aMotionVec0;
out vec3 aMotionVec1;
void vs_motion_out( vec4 vproj0, vec4 vproj1 )
{
+ // This magically solves some artifacting errors!
+ //
+ vproj1 = vproj0*(1.0-k_motion_lerp_amount) + vproj1*k_motion_lerp_amount;
+
aMotionVec0 = vec3( vproj0.xy, vproj0.w );
aMotionVec1 = vec3( vproj1.xy, vproj1.w );
}
aMotionVec0 = vec3( vproj0.xy, vproj0.w );
aMotionVec1 = vec3( vproj1.xy, vproj1.w );
}