_uniform_model_gate_uTime = glGetUniformLocation( _shader_model_gate.id, "uTime" );
_uniform_model_gate_uCam = glGetUniformLocation( _shader_model_gate.id, "uCam" );
_uniform_model_gate_uInvRes = glGetUniformLocation( _shader_model_gate.id, "uInvRes" );
_uniform_model_gate_uTime = glGetUniformLocation( _shader_model_gate.id, "uTime" );
_uniform_model_gate_uCam = glGetUniformLocation( _shader_model_gate.id, "uCam" );
_uniform_model_gate_uInvRes = glGetUniformLocation( _shader_model_gate.id, "uInvRes" );