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needs a lot of cleaning but lights are OK
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
model_gate.h
diff --git
a/shaders/model_gate.h
b/shaders/model_gate.h
index e89929d78922dc1a473cbb25e19bf7ed952fa150..013c916a5e9d6a9af0e1aef89ec119541e1d7442 100644
(file)
--- a/
shaders/model_gate.h
+++ b/
shaders/model_gate.h
@@
-7,6
+7,7
@@
static struct vg_shader _shader_model_gate = {
.link = shader_model_gate_link,
.vs =
{
.link = shader_model_gate_link,
.vs =
{
+.orig_file = "shaders/model_gate.vs",
.static_src =
"layout (location=0) in vec3 a_co;\n"
"layout (location=1) in vec3 a_norm;\n"
.static_src =
"layout (location=0) in vec3 a_co;\n"
"layout (location=1) in vec3 a_norm;\n"
@@
-34,6
+35,7
@@
static struct vg_shader _shader_model_gate = {
""},
.fs =
{
""},
.fs =
{
+.orig_file = "shaders/model_gate_lq.fs",
.static_src =
"out vec4 FragColor;\n"
"\n"
.static_src =
"out vec4 FragColor;\n"
"\n"