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DonkeyKong64 grind crash
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
model_font.vs
diff --git
a/shaders/model_font.vs
b/shaders/model_font.vs
index 2ec8c3e9a1325658b27686c2b66b94008024a30e..6f7d3ca980932cf67c8656fe1f23e8bfd1f76eeb 100644
(file)
--- a/
shaders/model_font.vs
+++ b/
shaders/model_font.vs
@@
-27,6
+27,6
@@
void main()
aUv = a_uv;
aNorm = vec4( mat3(uMdl) * a_norm, 0.0 );
aUv = a_uv;
aNorm = vec4( mat3(uMdl) * a_norm, 0.0 );
- aCo =
a_
co;
+ aCo = co;
aWorldCo = world_pos0;
}
aWorldCo = world_pos0;
}