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npcs and tutorial stuff
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
model_font.h
diff --git
a/shaders/model_font.h
b/shaders/model_font.h
index 8ba6c7a20bde0308ad1f116c644b453a1f1b400c..0b3fc25a02885e78c3737db4961663081d24b957 100644
(file)
--- a/
shaders/model_font.h
+++ b/
shaders/model_font.h
@@
-10,7
+10,8
@@
extern GLuint _uniform_model_font_uColour;
extern GLuint _uniform_model_font_uTexSceneDepth;
extern GLuint _uniform_model_font_uInverseRatioDepth;
extern GLuint _uniform_model_font_uInverseRatioMain;
extern GLuint _uniform_model_font_uTexSceneDepth;
extern GLuint _uniform_model_font_uInverseRatioDepth;
extern GLuint _uniform_model_font_uInverseRatioMain;
-extern GLuint _uniform_model_font_uDepthCompare;
+extern GLuint _uniform_model_font_uDepthMode;
+extern GLuint _uniform_model_font_uDitherCutoff;
static inline void shader_model_font_uMdl(m4x3f m)
{
glUniformMatrix4x3fv(_uniform_model_font_uMdl,1,GL_FALSE,(f32*)m);
static inline void shader_model_font_uMdl(m4x3f m)
{
glUniformMatrix4x3fv(_uniform_model_font_uMdl,1,GL_FALSE,(f32*)m);
@@
-47,9
+48,13
@@
static inline void shader_model_font_uInverseRatioMain(v3f v)
{
glUniform3fv(_uniform_model_font_uInverseRatioMain,1,v);
}
{
glUniform3fv(_uniform_model_font_uInverseRatioMain,1,v);
}
-static inline void shader_model_font_uDepth
Compar
e(int b)
+static inline void shader_model_font_uDepth
Mod
e(int b)
{
{
- glUniform1i(_uniform_model_font_uDepthCompare,b);
+ glUniform1i(_uniform_model_font_uDepthMode,b);
+}
+static inline void shader_model_font_uDitherCutoff(f32 f)
+{
+ glUniform1f(_uniform_model_font_uDitherCutoff,f);
}
static inline void shader_model_font_use(void);
static inline void shader_model_font_use(void)
}
static inline void shader_model_font_use(void);
static inline void shader_model_font_use(void)