glUniform3fv(_uniform_model_character_view_uInverseRatioMain,1,v);
}
static void shader_model_character_view_uDepthCompare(int b){
glUniform3fv(_uniform_model_character_view_uInverseRatioMain,1,v);
}
static void shader_model_character_view_uDepthCompare(int b){