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needs a lot of cleaning but lights are OK
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
model_character_view.fs
diff --git
a/shaders/model_character_view.fs
b/shaders/model_character_view.fs
index 8bf29bcf899b9ba1700bc79750c269f7502b2fcc..7a3d63ec39651fb22b875ffdc78f2684f39706f7 100644
(file)
--- a/
shaders/model_character_view.fs
+++ b/
shaders/model_character_view.fs
@@
-1,7
+1,5
@@
uniform sampler2D uTexMain;
uniform vec3 uCamera;
uniform sampler2D uTexMain;
uniform vec3 uCamera;
-uniform vec3 uBoard0;
-uniform vec3 uBoard1;
in vec4 aColour;
in vec2 aUv;
in vec4 aColour;
in vec2 aUv;
@@
-29,7
+27,7
@@
void main()
vec3 total_light = newlight_compute_ambient();
vec3 world_light = newlight_compute_world_diffuse( qnorm );
vec3 total_light = newlight_compute_ambient();
vec3 world_light = newlight_compute_world_diffuse( qnorm );
- float world_shadow = newlight_compute_sun_shadow();
+ float world_shadow = newlight_compute_sun_shadow(
vec3(1.0)
);
total_light += world_light * world_shadow;
vfrag = apply_fog( vfrag * total_light, fdist );
total_light += world_light * world_shadow;
vfrag = apply_fog( vfrag * total_light, fdist );