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fixed bug invalid memory write
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
model_character_view.fs
diff --git
a/shaders/model_character_view.fs
b/shaders/model_character_view.fs
index 4e91e921516de0b4bfda63bc21f7b9354195f28a..6330f9bf13ebf5635c694ae3d6cfdbaeaf41813b 100644
(file)
--- a/
shaders/model_character_view.fs
+++ b/
shaders/model_character_view.fs
@@
-9,12
+9,13
@@
in vec3 aWorldCo;
#include "common_world.glsl"
#include "motion_vectors_fs.glsl"
#include "common_world.glsl"
#include "motion_vectors_fs.glsl"
+#include "depth_compare.glsl"
-void main()
-{
+void main()
{
+ depth_compare_dither();
compute_motion_vectors();
compute_motion_vectors();
- vec3 qnorm =
normalize(floor(aNorm*2.0)*0.5) + vec3(0.001,0.0,0.0)
;
+ vec3 qnorm =
aNorm
;
vec3 diffuse = texture( uTexMain, aUv ).rgb;
vec3 composite = world_compute_lighting( diffuse, qnorm, aWorldCo, 1.0 );
vec3 diffuse = texture( uTexMain, aUv ).rgb;
vec3 composite = world_compute_lighting( diffuse, qnorm, aWorldCo, 1.0 );