#include "common_world.glsl"
#include "motion_vectors_fs.glsl"
#include "depth_compare.glsl"
vec3 character_clearskies_lighting( vec3 normal, float shadow, vec3 halfview )
{
#include "common_world.glsl"
#include "motion_vectors_fs.glsl"
#include "depth_compare.glsl"
vec3 character_clearskies_lighting( vec3 normal, float shadow, vec3 halfview )
{