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[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
model_character_view.fs
diff --git
a/shaders/model_character_view.fs
b/shaders/model_character_view.fs
index 49e615c6d6e0a07e72141494d074dfe31ab09ea6..09da174ee94b101ee2ff73dab3fd23df006dd221 100644
(file)
--- a/
shaders/model_character_view.fs
+++ b/
shaders/model_character_view.fs
@@
-13,7
+13,7
@@
in vec3 aWorldCo;
vec3 character_clearskies_lighting( vec3 normal, float shadow, vec3 halfview )
{
vec3 character_clearskies_lighting( vec3 normal, float shadow, vec3 halfview )
{
- float fresnel =
step(0.5,1.0 - abs(dot(normal,halfview)
));
+ float fresnel =
1.0 - abs(dot(normal,halfview
));
vec3 reflect_colour = mix( g_daysky_colour.rgb, g_sunset_colour.rgb,
g_sunset_phase );
vec3 reflect_colour = mix( g_daysky_colour.rgb, g_sunset_colour.rgb,
g_sunset_phase );