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[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
menu.h
diff --git
a/shaders/menu.h
b/shaders/menu.h
index 2a14ac1921673ce3a5e09f48d2a644b44961eb5d..3bf0d1ff357744da0de0cea795e0aba7d7a0fe80 100644
(file)
--- a/
shaders/menu.h
+++ b/
shaders/menu.h
@@
-17,11
+17,19
@@
static struct vg_shader _shader_menu = {
"\n"
"#line 2 0 \n"
"#line 1 2 \n"
"\n"
"#line 2 0 \n"
"#line 1 2 \n"
+"const float k_motion_lerp_amount = 0.01;\n"
+"\n"
+"#line 2 0 \n"
+"\n"
"out vec3 aMotionVec0;\n"
"out vec3 aMotionVec1;\n"
"\n"
"void vs_motion_out( vec4 vproj0, vec4 vproj1 )\n"
"{\n"
"out vec3 aMotionVec0;\n"
"out vec3 aMotionVec1;\n"
"\n"
"void vs_motion_out( vec4 vproj0, vec4 vproj1 )\n"
"{\n"
+" // This magically solves some artifacting errors!\n"
+" //\n"
+" vproj1 = vproj0*(1.0-k_motion_lerp_amount) + vproj1*k_motion_lerp_amount;\n"
+"\n"
" aMotionVec0 = vec3( vproj0.xy, vproj0.w );\n"
" aMotionVec1 = vec3( vproj1.xy, vproj1.w );\n"
"}\n"
" aMotionVec0 = vec3( vproj0.xy, vproj0.w );\n"
" aMotionVec1 = vec3( vproj1.xy, vproj1.w );\n"
"}\n"