-out vec4 FragColor;
-
-uniform sampler2D uTexMain;
-uniform vec4 uColour;
-
-in vec4 aColour;
-in vec2 aUv;
-in vec3 aNorm;
-in vec3 aCo;
-
-void main()
-{
- vec4 diffuse = texture( uTexMain, aUv );
-
- if( diffuse.a < 0.5 )
- discard;
-
- FragColor = vec4( diffuse.rgb, 1.0 ) * uColour;
-}