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update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
light_clearskies.glsl
diff --git
a/shaders/light_clearskies.glsl
b/shaders/light_clearskies.glsl
index 1bd2469ccb772a0539c618b56e8463d3f7a10c92..5cc438315f06da6887d1ec52f4bb17743d783470 100644
(file)
--- a/
shaders/light_clearskies.glsl
+++ b/
shaders/light_clearskies.glsl
@@
-51,7
+51,7
@@
float stars( vec3 rd, float rr, float size ){
float luminance( vec3 v )
{
float luminance( vec3 v )
{
- return dot( v, vec3(0.2126, 0.7
1
52, 0.0722) );
+ return dot( v, vec3(0.2126, 0.7
0
52, 0.0722) );
}
vec3 clearskies_ambient( vec3 dir )
}
vec3 clearskies_ambient( vec3 dir )
@@
-65,7
+65,7
@@
vec3 clearskies_ambient( vec3 dir )
ambient += g_nightsky_colour.rgb * (1.0-g_day_phase);
/* Add gradient */
ambient += g_nightsky_colour.rgb * (1.0-g_day_phase);
/* Add gradient */
- ambient -= sky_gradient * luminance(ambient);
+ ambient -= sky_gradient * luminance(ambient)
*1.6
;
return ambient;
}
return ambient;
}
@@
-95,7
+95,7
@@
vec3 clearskies_sky( vec3 ray_dir )
}
}
}
}
- vec3 composite
= sky_colour + sun_colour + star*star_blend;
+ vec3 composite = sky_colour + sun_colour + star*star_blend;
return composite;
}
return composite;
}