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fixes some artifacting
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
gpos.h
diff --git
a/shaders/gpos.h
b/shaders/gpos.h
index b60fb758deddf2bd360f05e5c9964ba0b6a1d39b..a41a7f7c56d76155c81f8722de59c697842a1737 100644
(file)
--- a/
shaders/gpos.h
+++ b/
shaders/gpos.h
@@
-17,11
+17,17
@@
static struct vg_shader _shader_gpos = {
"\n"
"#line 2 0 \n"
"#line 1 2 \n"
"\n"
"#line 2 0 \n"
"#line 1 2 \n"
+"const float k_motion_lerp_amount = 0.05;\n"
+"\n"
+"#line 2 0 \n"
+"\n"
"out vec3 aMotionVec0;\n"
"out vec3 aMotionVec1;\n"
"\n"
"void vs_motion_out( vec4 vproj0, vec4 vproj1 )\n"
"{\n"
"out vec3 aMotionVec0;\n"
"out vec3 aMotionVec1;\n"
"\n"
"void vs_motion_out( vec4 vproj0, vec4 vproj1 )\n"
"{\n"
+" vproj1 = vproj0*(1.0-k_motion_lerp_amount) + vproj1*k_motion_lerp_amount;\n"
+"\n"
" aMotionVec0 = vec3( vproj0.xy, vproj0.w );\n"
" aMotionVec1 = vec3( vproj1.xy, vproj1.w );\n"
"}\n"
" aMotionVec0 = vec3( vproj0.xy, vproj0.w );\n"
" aMotionVec1 = vec3( vproj1.xy, vproj1.w );\n"
"}\n"