static GLuint _uniform_gate_uTime;
static GLuint _uniform_gate_uCam;
static void shader_gate_uPv(m4x4f m){
static GLuint _uniform_gate_uTime;
static GLuint _uniform_gate_uCam;
static void shader_gate_uPv(m4x4f m){
- glUniformMatrix4fv(_uniform_gate_uPv,1,GL_FALSE,(float*)m);
+ glUniformMatrix4fv( _uniform_gate_uPv, 1, GL_FALSE, (float *)m );
- glUniformMatrix4x3fv(_uniform_gate_uMdl,1,GL_FALSE,(float*)m);
+ glUniformMatrix4x3fv( _uniform_gate_uMdl, 1, GL_FALSE, (float *)m );