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removed deprecated spam: rigidbody.h needs cleaning!
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
common_world.glsl
diff --git
a/shaders/common_world.glsl
b/shaders/common_world.glsl
index b5c79dfac683779b4ddfe6977f7c20c823b929f5..45e12dff48267ba71c814a07a3272ea3eb29c339 100644
(file)
--- a/
shaders/common_world.glsl
+++ b/
shaders/common_world.glsl
@@
-25,6
+25,13
@@
float world_depth_sample( vec3 pos )
return texture( g_world_depth, depth_coord ).r;
}
return texture( g_world_depth, depth_coord ).r;
}
+float world_water_depth( vec3 pos )
+{
+ vec2 depth_coord = (pos.xz - g_depth_bounds.xy) * g_depth_bounds.zw;
+ float ref_depth = g_water_plane.y*g_water_plane.w;
+ return texture( g_world_depth, depth_coord ).g - ref_depth;
+}
+
float shadow_sample( vec3 vdir )
{
vec3 sample_pos = aWorldCo + vdir;
float shadow_sample( vec3 vdir )
{
vec3 sample_pos = aWorldCo + vdir;