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fix again
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
common_scene.glsl
diff --git
a/shaders/common_scene.glsl
b/shaders/common_scene.glsl
index 6678dea45b01e5387ea754a487ac23a203764b28..76658f2151aa1176439cea0d1489673131037d9d 100644
(file)
--- a/
shaders/common_scene.glsl
+++ b/
shaders/common_scene.glsl
@@
-19,7
+19,8
@@
float sdLine( vec3 p, vec3 a, vec3 b )
float compute_board_shadow()
{
// player shadow
float compute_board_shadow()
{
// player shadow
- float dist_to_player = max( 0.0, sdLine( aWorldCo, uBoard0, uBoard1 )-0.1 );
+ float dist_to_player = max( 0.0, sdLine( aWorldCo, g_board_0.xyz,
+ g_board_1.xyz )-0.1 );
float player_shadow = max( 1.0-dist_to_player*2.7, 0.0 );
player_shadow *= player_shadow*player_shadow*player_shadow;
float player_shadow = max( 1.0-dist_to_player*2.7, 0.0 );
player_shadow *= player_shadow*player_shadow*player_shadow;