projects
/
carveJwlIkooP6JGAAIwe30JlM.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Revert "some niceer ui stuff"
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
cloud.fs
diff --git
a/shaders/cloud.fs
b/shaders/cloud.fs
index a7f480280488958423e99719fd12558f7f8d0fa8..175f3806763932e11365dc87d1ac24ee99124204 100644
(file)
--- a/
shaders/cloud.fs
+++ b/
shaders/cloud.fs
@@
-5,7
+5,6
@@
out vec4 FragColor;
uniform vec3 uCamera;
in vec4 aColour;
uniform vec3 uCamera;
in vec4 aColour;
-in vec3 aNorm;
in vec3 aCo;
in vec3 aWorldCo;
in vec3 aCo;
in vec3 aWorldCo;
@@
-16,8
+15,7
@@
void main()
float dither = fract( vDither.g / 71.0 ) - 0.5;
float diff = length(gl_PointCoord.xy-vec2(0.5));
float dither = fract( vDither.g / 71.0 ) - 0.5;
float diff = length(gl_PointCoord.xy-vec2(0.5));
- if( diff+dither>0.5 )
- discard;
+ if( diff+dither>0.5 )discard;
compute_motion_vectors();
FragColor = aColour;
compute_motion_vectors();
FragColor = aColour;