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add jumping
[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
character.vs
diff --git
a/shaders/character.vs
b/shaders/character.vs
index 997ecc5fc0d3ae1e504d4366a92fb6b628d1cfc1..6d90ce6fe7a3162d7aec8bf09e2143fc1a6541ef 100644
(file)
--- a/
shaders/character.vs
+++ b/
shaders/character.vs
@@
-8,6
+8,7
@@
out vec4 aColour;
out vec2 aUv;
out vec3 aNorm;
out vec3 aCo;
out vec2 aUv;
out vec3 aNorm;
out vec3 aCo;
+out vec3 aWorldCo;
out float aOpacity;
void main()
out float aOpacity;
void main()
@@
-19,6
+20,7
@@
void main()
aColour = a_colour;
aUv = a_uv;
aNorm = mat3(uMdl) * a_norm;
aColour = a_colour;
aUv = a_uv;
aNorm = mat3(uMdl) * a_norm;
- aCo = world_pos;
+ aWorldCo = world_pos;
+ aCo = a_co;
aOpacity = max(clip_pos.w*3.0,0.1);// 1.0-(gl_Position.y+0.5)*uOpacity;
}
aOpacity = max(clip_pos.w*3.0,0.1);// 1.0-(gl_Position.y+0.5)*uOpacity;
}