+static void shader_blitblur_uTexMotion(int i){
+ glUniform1i(_uniform_blitblur_uTexMotion,i);
+}
+static void shader_blitblur_uBlurStrength(float f){
+ glUniform1f(_uniform_blitblur_uBlurStrength,f);
+}
+static void shader_blitblur_uBlurExponent(float f){
+ glUniform1f(_uniform_blitblur_uBlurExponent,f);
+}