+static void shader_blitblur_uTexMotion(int i){
+ glUniform1i(_uniform_blitblur_uTexMotion,i);
+}
+static void shader_blitblur_uBlurStrength(float f){
+ glUniform1f(_uniform_blitblur_uBlurStrength,f);
+}
+static void shader_blitblur_uOverrideDir(v2f v){
+ glUniform2fv(_uniform_blitblur_uOverrideDir,1,v);
+}
+static void shader_blitblur_uTime(float f){
+ glUniform1f(_uniform_blitblur_uTime,f);
+}
+static void shader_blitblur_uGlitchStrength(float f){
+ glUniform1f(_uniform_blitblur_uGlitchStrength,f);
+}
+static void shader_blitblur_uClampUv(v2f v){
+ glUniform2fv(_uniform_blitblur_uClampUv,1,v);
+}