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[carveJwlIkooP6JGAAIwe30JlM.git]
/
shaders
/
blit.h
diff --git
a/shaders/blit.h
b/shaders/blit.h
index 49e4c802ae25ea25aec799a4e15067d143a18e32..12a0dcb2c293823f2b21104175ac7252c56b2b34 100644
(file)
--- a/
shaders/blit.h
+++ b/
shaders/blit.h
@@
-7,7
+7,7
@@
static struct vg_shader _shader_blit = {
.link = shader_blit_link,
.vs =
{
.link = shader_blit_link,
.vs =
{
-.orig_file = "
../
shaders/blit.vs",
+.orig_file = "shaders/blit.vs",
.static_src =
"layout (location=0) in vec2 a_co;\n"
"out vec2 aUv;\n"
.static_src =
"layout (location=0) in vec2 a_co;\n"
"out vec2 aUv;\n"
@@
-20,7
+20,7
@@
static struct vg_shader _shader_blit = {
""},
.fs =
{
""},
.fs =
{
-.orig_file = "
../
shaders/blit.fs",
+.orig_file = "shaders/blit.fs",
.static_src =
"out vec4 FragColor;\n"
"uniform sampler2D uTexMain;\n"
.static_src =
"out vec4 FragColor;\n"
"uniform sampler2D uTexMain;\n"
@@
-68,7
+68,7
@@
static struct vg_shader _shader_blit = {
static GLuint _uniform_blit_uTexMain;
static void shader_blit_uTexMain(int i){
static GLuint _uniform_blit_uTexMain;
static void shader_blit_uTexMain(int i){
- glUniform1i(
_uniform_blit_uTexMain, i
);
+ glUniform1i(
_uniform_blit_uTexMain,i
);
}
static void shader_blit_register(void){
vg_shader_register( &_shader_blit );
}
static void shader_blit_register(void){
vg_shader_register( &_shader_blit );