}
static void shader_blit_register(void){
vg_shader_register( &_shader_blit );
}
static void shader_blit_use(void){ glUseProgram(_shader_blit.id); }
static void shader_blit_link(void){
}
static void shader_blit_register(void){
vg_shader_register( &_shader_blit );
}
static void shader_blit_use(void){ glUseProgram(_shader_blit.id); }
static void shader_blit_link(void){
_uniform_blit_uTexMain = glGetUniformLocation( _shader_blit.id, "uTexMain" );
}
#endif /* SHADER_blit_H */
_uniform_blit_uTexMain = glGetUniformLocation( _shader_blit.id, "uTexMain" );
}
#endif /* SHADER_blit_H */