- glUniformMatrix4x3fv( _uniform_alphatest_uMdl, 1, GL_FALSE, (float *)m );
+ glUniformMatrix4x3fv(_uniform_alphatest_uMdl,1,GL_FALSE,(float*)m);
+}
+static void shader_alphatest_uPv(m4x4f m){
+ glUniformMatrix4fv(_uniform_alphatest_uPv,1,GL_FALSE,(float*)m);