static GLuint _uniform_alphatest_uPlane;
static GLuint _uniform_alphatest_g_world_depth;
static void shader_alphatest_uMdl(m4x3f m){
static GLuint _uniform_alphatest_uPlane;
static GLuint _uniform_alphatest_g_world_depth;
static void shader_alphatest_uMdl(m4x3f m){