-#if 0
- if( get_connection_authsteamid( msg ) )
- {
- vg_log( "Recieved score request, sending records. (id: %u)\n",
- msg->m_conn );
-
- /* Send back current scores */
- u32 data_size = sizeof(netmsg_scores_info) +
- 0*sizeof(struct netmsg_score_record);
- netmsg_scores_info *return_info = malloc( data_size );
-
- return_info->inetmsg_id = k_inetmsg_scores_info;
- return_info->record_count = 0;
-
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, msg->m_conn,
- return_info, data_size,
- k_nSteamNetworkingSend_Reliable, NULL );
- }
- else
- {
- vg_warn( "Unauthorized request! Disconnecting client: %u\n",
- msg->m_conn );