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refactor physsics steps
[carveJwlIkooP6JGAAIwe30JlM.git]
/
scene.h
diff --git
a/scene.h
b/scene.h
index bf61fba9eabe99ba1802e618f9ae55cd464107c6..d5fa2758b314b0bc19a4bb104df6c736a0efdbcc 100644
(file)
--- a/
scene.h
+++ b/
scene.h
@@
-318,7
+318,7
@@
SHADER_DEFINE( shader_unlit,
"void main()"
"{"
"vec3 diffuse = texture( uTexMain, aUv ).rgb;"
"void main()"
"{"
"vec3 diffuse = texture( uTexMain, aUv ).rgb;"
- "FragColor = vec4(pow(diffuse,vec3(1.0
/2.2
)),1.0);"
+ "FragColor = vec4(pow(diffuse,vec3(1.0)),1.0);"
"}"
,
UNIFORMS({ "uTexMain", "uPv", "uMdl" })
"}"
,
UNIFORMS({ "uTexMain", "uPv", "uMdl" })