indice_count = pscene->indice_count,
vertex_length = vertex_count * sizeof(scene_vert),
index_length = indice_count * sizeof(u32),
indice_count = pscene->indice_count,
vertex_length = vertex_count * sizeof(scene_vert),
index_length = indice_count * sizeof(u32),
- glVertexAttribPointer( 1, 3, GL_BYTE, GL_TRUE,
+ glVertexAttribPointer( 1, 4, GL_BYTE, GL_TRUE,
stride, (void *)offsetof(scene_vert, norm) );
glEnableVertexAttribArray( 1 );
stride, (void *)offsetof(scene_vert, norm) );
glEnableVertexAttribArray( 1 );