int count = 0;
float r = b->radius + 0.1f;
boxf box;
v3_sub( mtxA[3], (v3f){ r,r,r }, box[0] );
v3_add( mtxA[3], (v3f){ r,r,r }, box[1] );
int count = 0;
float r = b->radius + 0.1f;
boxf box;
v3_sub( mtxA[3], (v3f){ r,r,r }, box[0] );
v3_add( mtxA[3], (v3f){ r,r,r }, box[1] );