+#ifdef RIGIDBODY_DYNAMIC_MESH_EDGES
+ for( int i=0; i<unique_edges; i++ )
+ {
+ int *edge = edge_picture[i];
+
+ if( edge[3] == -1 )
+ continue;
+
+ struct face_info *inf_i = &faces[edge[2]],
+ *inf_j = &faces[edge[3]];
+
+ if( inf_i->collided || inf_j->collided )
+ continue;
+
+ v3f co, delta;
+ closest_point_segment( co_picture[edge[0]], co_picture[edge[1]],
+ rba->co, co );
+
+ v3_sub( rba->co, co, delta );
+ float d2 = v3_length2( delta ),
+ r = rba->inf.sphere.radius;
+
+ if( d2 < r*r )
+ {
+ float d = sqrtf(d2);
+
+ v3_muls( delta, 1.0f/d, delta );
+ float c0 = v3_dot( inf_i->normal, delta ),
+ c1 = v3_dot( inf_j->normal, delta );
+
+ if( c0 < 0.0f || c1 < 0.0f )
+ continue;
+
+ rb_ct *ct = buf+count;
+
+ v3_muls( inf_i->normal, c0, ct->n );
+ v3_muladds( ct->n, inf_j->normal, c1, ct->n );
+ v3_normalize( ct->n );
+
+ v3_copy( co, ct->co );
+ ct->p = r-d;
+ ct->rba = rba;
+ ct->rbb = rbb;
+ ct->element_id = inf_i->element_id;
+
+ count ++;
+
+ if( count == 12 )
+ {
+ vg_warn( "Geometry too dense!\n" );
+ return count;
+ }
+ }
+ }
+#endif
+